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Combining light, focus and movement to create a framework enhanced by a video-based concept of time

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Morgan, CR (2012) Combining light, focus and movement to create a framework enhanced by a video-based concept of time. Research Master thesis, University of Tasmania.

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Abstract

Digital video as an expressive art medium has informed both narrative and installation
based video for some time. However, one specific area of video art production that has
been overlooked as an expressive procedure is time-lapse. This project builds a
portrayal, through time-lapse, that develops from a research pathway investigating light,
focus and movement in landscape.
What drives the project is a desire to present work of a particular intensity based on a
Heideggerian belief that non-representational truth can emerge despite the initial
intention of the artist. In this light, I am informed by the work of Australian artist Janet
Laurence and the concept of “slow space” portrayed in her site-specific works. By
placing sculptured, layered glass structures into a landscape setting she facilitates,
through variable reflection, the gradual dissolving of patterns in shifting light into
structural form. Likewise, the minimal electronic pixel based screen work of American
digital artist Jim Campbell aligns with the idea of time-lapse by changing the
representation of moving street figures on a screen from a minimal blocky pixel base
into a half screen area covered by Perspex, thus creating defined shadow forms
through minimal representation.
An entwined encounter develops within the project as interplay between the artist,
the video medium and framed areas of glass and plastic, called screens – objects
that recreate light. The mood and duration for light and movement occurring within
the screen surfaces is essentially changed through capture by video technology, and
time-lapse as a video camera based facility alters again the parameters for video to
express movements in the play of light. Visual relationships both tonal and involving
the physicality of objects are initially explored. Within the screen environments it is
noticed that various textural properties are either acquired or infused into the surface
area of the screens. These surfaces display the earthy tones and hues that are
inherent in dust and other organisms. Other surfaces explored have been scratched by human touch or molded in their process of manufacture to prevent a clear view.
These and other distinctive surfaces become a physically textured world for the
interplay of light. By being animated, it is the surface interplay that brings a human
attachment, fostering a sense of meaning in shadow form.
Digital processing within the video camera indexes light as imagery, tonally
redefining a lived experience, and time-lapse in replay can lead an audience into
visual encounters that are otherwise unavailable to human view. At a crucial stage in
the project, the use of time-lapse begins to significantly capture an essence of the
play of light. As a result, what is normally perceived as fast animated activity,
conventionally used as video form for the implementation of a quick segue, comes to
represent a perception that light and time pass by slowly. The viewing experience
engages a contemplative disposition accompanying long scenes of richly endowed
but essentially fast moving interpretations of the activities of light. As the encounter
develops between the artist, lighting conditions, and video based creations, the
project becomes a chapter in an ongoing account of time spent translating the
essence of lit surfaces often hidden, occasional, and unseen, into a new and virtual
experience in an exhibition space.

Item Type: Thesis (Research Master)
Keywords: video, time-lapse, slow-time, moving-sunlight, shadow-forms, virtual experience
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Date Deposited: 17 Aug 2012 04:52
Last Modified: 11 Mar 2016 05:53
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