3D APIs in Interactive Real-Time Systems: Comparison of OpenGL, Direct3D and Java3D.
Dazeley, R (2000) 3D APIs in Interactive Real-Time Systems: Comparison of OpenGL, Direct3D and Java3D. Unpublished. (Unpublished) ![[img]](http://eprints.utas.edu.au/style/images/fileicons/application_pdf.png)  Preview |
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AbstractSince the first display of a few computer-generated lines on a Cathode-ray tube (CRT) over 40 years ago, graphics has progressed rapidly towards the computer generation of detailed images and interactive environments in real time (Angel, 1997). In the last twenty years a number of Application Programmer's Interfaces (APIs) have been developed to provide access to three-dimensional graphics systems. Currently, there are numerous APIs used for many different types of applications. This paper will look at three of these: OpenGL, Direct3D, and one of the newest entrants, Java3D. They will be discussed in relation to their level of versatility, programability, and how innovative they are in introducing new features and furthering the development of 3D-interactive programming. | Item Type: | Other |
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| Additional Information: | This self study paper formed part of assesment for Honours but is seperate from Thesis. |
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| Keywords: | 3D Programming, Direct X, OpenGL, Java 3D. |
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| ID Code: | 63 |
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| Deposited By: | utas eprints |
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| Deposited On: | 04 Sep 2004 |
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| Last Modified: | 18 Jul 2008 19:37 |
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