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3D APIs in Interactive Real-Time Systems: Comparison of OpenGL, Direct3D and Java3D.
Dazeley, R (2000) 3D APIs in Interactive Real-Time Systems: Comparison of OpenGL, Direct3D and Java3D. Unpublished. (Unpublished)
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Available under University of Tasmania Standard License.
Since the first display of a few computer-generated lines on a Cathode-ray tube (CRT) over 40 years ago, graphics has progressed rapidly towards the computer generation of detailed images and interactive environments in real time (Angel, 1997). In the last twenty years a number of Application Programmer's Interfaces (APIs) have been developed to provide access to three-dimensional graphics systems. Currently, there are numerous APIs used for many different types of applications. This paper will look at three of these: OpenGL, Direct3D, and one of the newest entrants, Java3D. They will be discussed in relation to their level of versatility, programability, and how innovative they are in introducing new features and furthering the development of 3D-interactive programming.
|Keywords:||3D Programming, Direct X, OpenGL, Java 3D.|
This self study paper formed part of assesment for Honours but is seperate from Thesis.
|Date Deposited:||04 Sep 2004|
|Last Modified:||18 Nov 2014 03:10|
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