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Digital technology, age, and gaming


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Holmes, WN 2005 , 'Digital technology, age, and gaming' , Computer, vol. 38, no. 11 , 108, 106-107 , doi: 10.1109/MC.2005.376.

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Educators could use video gaming technology to deliver the drill and practice that helps students develop the basic academic skills that are essential to the computing profession.

The author examines the social nature of video gaming and relates its attraction to personality.

Item Type: Article
Authors/Creators:Holmes, WN
Keywords: computing profession, digital technology, entertainment computing, video gaming
Journal or Publication Title: Computer
ISSN: 0018-9162
DOI / ID Number: 10.1109/MC.2005.376
Additional Information:

A more formal version of this item has been published in the author's book "Computers and People" (Wiley, 2006) as essay 3.2.

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