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The demand for gaming in Australia: An application of quaids

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Decker, M (1997) The demand for gaming in Australia: An application of quaids. Honours thesis, University of Tasmania.

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Abstract

A theoretical model is developed, which resolves the conflict between observed gaming
behaviour and Neoclassical rational agent theory. This model provides testable
hypotheses regarding the participation in various types of gaming activities and the
welfare effects of taxation on gaming.
The demographic and socio-economic determinants of demand for gaming in Australia
are measured using the parametric QUAIDS model. Based on the econometric results,
the regressivity of gaming taxes is calculated using income elasticities of the budget
share of gaming expenditures.
Results obtained provide strong support for the theoretical model, and provide evidence
to support the position that reliance upon gaming taxation receipts by Australian State
Governments may lead to an increasingly regressive State based taxation system.

Item Type: Thesis (Honours)
Additional Information:

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Date Deposited: 10 Jun 2014 04:34
Last Modified: 15 Sep 2017 01:06
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