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Factors influencing undergraduate students' acceptance of a haptic interface for learning gross anatomy
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Abstract
Purpose:This study aims to evaluate factors influencing undergraduate students’ acceptance of a computer-aided learning resource using the Phantom Omni haptic stylus to enable rotation, touch and kinaesthetic feedback and display of names of three-dimensional (3D) human anatomical structures on a visual display.Design/methodology/approach:The software was developed using the software development life cycle, and was tested by students enrolled in various bachelor degrees at three stages of development within the technology acceptance model, action research and design research methodology frameworks, using mixed methods of quantitative and qualitative analysis.Findings:The learning system was generally well-accepted, with usefulness (72 ± 18, mean ± standard deviation, 0-100 visual analogue scale) rated higher (p Originality/value:Previous research relating to haptic devices in medical and health sciences has largely focused on advanced trainees learning surgical or procedural skills. The present research suggests that incorporating haptic feedback into virtual anatomical models may provide useful multisensory information in learning anatomy at the undergraduate level.
Item Type: | Article |
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Authors/Creators: | Yeom, S and Choi-Lundberg, DL and Fluck, AE and Sale, A |
Keywords: | haptic feedback, human anatomy, kinaesthetic learning, undergraduate medical students, VARK learning styles |
Journal or Publication Title: | Interactive Technology and Smart Education |
Publisher: | Emerald Group Publishing Limited |
ISSN: | 1741-5659 |
DOI / ID Number: | 10.1108/ITSE-02-2016-0006 |
Copyright Information: | Copyright 2017 Emerald Publishing Limited |
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Item Statistics: | View statistics for this item |
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