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VR as Library Technology: Early Faculty and Student feedback on Educational Use of Immersive Technology

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McClendon, VJ and Riggall, J 2019 , 'VR as Library Technology: Early Faculty and Student feedback on Educational Use of Immersive Technology', in RM Branch and H Lee and SS Tseng (eds.), Educational Media and Technology Yearbook , Springer, Cham, Switzerland, pp. 129-142.

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Abstract

In developing a Virtual Reality (VR) project, the library creates a democratic home for ateaching and lab space for a visiting Fulbright scholar to build energy and community aroundthis new immersive technology. Following three academic quarters of VR teaching, workshops,community outreach and awareness building, interviews of volunteer faculty and studentparticipants provides valuable feedback on their reflection as to the potential of Virtual Realityexperiences to scaffold and supplement student learning and their value of the positioning ofsuch technology within the library as a central location. Faculty (N = 5) each provide uniquelenses on the importance of the immersive technology within their areas of practice. In addition,two advanced students in the paired Communication Studies VR courses discussed theirexperiences. Advanced students explained after intensive use of VR software and final projectdevelopment, the experience changed their thinking about education and future careeropportunities. Additional pre-medicine students provided written reflective responses following aVR biology experience (N = 13). Future study is recommended to explore the library as atechnology hub and further nuanced details of how immersive technology can expand andscaffold student learning outcomes across a variety of subject areas.

Item Type: Book Section
Authors/Creators:McClendon, VJ and Riggall, J
Keywords: Virtual Reality, Libraries, Learning, Technology
Publisher: Springer, Cham
DOI / ID Number: 10.1007/978-3-030-27986-8_12
Copyright Information:

Copyright 2019 Springer Nature Switzerland AG

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