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Hierarchical and non-hierarchical multi-agent interactions based on unity reinforcement learning


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Abstract
The open-source Unity platform, where agents can be trained using hierarchical or non-hierarchical reinforcement learning, supports the use of games and simulations as environments for multipleagent interactions. In this demonstration, we present hierarchical and non-hierarchical multi-agent interactions based on Unity reinforcement learning, specifically, hierarchical reinforcement learning that sets different levels of agent’s observations to achieve the goal. We created four multi-agent scenarios in the Unity environment, namely, Crawler, Tennis, Banana Collector, and Soccer, to test the interaction performances of hierarchical and nonhierarchical reinforcement learning. The simulation-interaction performances show that hierarchical reinforcement learning can be applied to multi-agent environments and can compete with agents trained via non-hierarchical reinforcement learning. The demonstration video can be viewed at the following link: https://youtu.be/YQYQwLPXaL4
Item Type: | Conference or Workshop Item (Paper) |
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Authors/Creators: | Cao, Z and Wong, K and Bai, Q and Lin, C-T |
Keywords: | unity, multi-agent interactions, hierarchical, reinforcement learning, agent |
Journal or Publication Title: | Proceedings of the 19th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2020) |
Publisher: | International Foundation for Autonomous Agents and Multiagent Systems |
Copyright Information: | Copyright 2020 International Foundation for AutonomousAgents and Multiagent Systems |
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